Assault proficiencies

This page lists all Assault proficiencies.

Assault proficiencies are built around high resistance, with the possibility of getting maximum damage resistance, bleedout timer, health and regeneration bonus, at the expense of having few speed and stamina proficiency. Assault players will be able to withstand significantly more damage than other classes, but their low speed and stamina make them an easy target should they run in front of a nazi horde without an escape plan ready. Because of that, an assault player should always keep track of their stamina to avoid ending in that scenario. However, because they are able to take more fire from the enemy without dying, they are the team's meat shield and will be able to protect weaker classes.

Their warcry allow them to provide a heal for the whole team on activation, and reduced ammo consumption for the duration of the warcry.

Assault players are the tank and the medic of your team. Many of the damage taken can be healed quickly with a single warcry, thus saving your team from death in many scenario. Assault players don't need many ammo proficiency, as their warcry will help them sustain a good amount of ammo, and even get back some bullets at level 40. Survival and effectiveness are the keywords in the proficiencies.